This page is focused on tips to get better at the game, as well as explaining all mechanics. In the main walkthrough page, I will redirect you here from time to time to read the appropriate section. This way you don't have to read this entirely before starting the game. Before jumping to next page yet, let me give you a very useful link. This wiki holds all relevant data about the game, so feel free to bookmark it and refer to it whenever you need.
Table of content:
GENERAL: I'm stuck and I don't know what to do
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MORGUE: how to prepare the bodies for the graveyard
GRAVEYARD: how to take care of it and why
STORAGE: how to manage hundreds of different items without going crazy
CHURCH: how to pray and get returns from it
MONEY: I'm broke, how to make money?
TECHNOLOGY: How to earn technology points, especially the blue points?
TECHNOLOGY: How should I spend my technology points
MONEY: How to spend my money?
RESSOURCES: Early resources and how to transform them (wood, stone, iron)
GARDEN/VINEYARD: How to grow and harvest food
COOKING: how to get a LOT of extra energy and save valuable time
DUNGEON: How to clear it easily
ALCHEMY: how to prepare useful items and potions
FISHING: it's mostly for a few achievements...
GENERAL: I'm stuck and I don't know what to do
After the linear tutorial, you will be set free in a very large map. Quests will give you immediate objectives, however you are free to accomplish those when you feel like it. As you will have a lot of freedom it might get scary or confusing. If you ever feel like you are wasting time or not doing what you should, here are a few recommendations:
Check your journal (press and navigate to the NPC section). Every NPC you have met will tell you what they expect from you. Sometimes, you can't help them directly: by helping another one you will complete both tasks at once. If you don't understand or remember what they ask even by reading the journal, you can check the wiki or the quest page.
Unlock areas: It always cost early game resources, the hardest being iron-based items. You should prioritise the underground connections between your home and the church, then your home and the village. Then unlock the quarry North West of your home, then the swamp West of the church and finally the underground between the church and the morgue.
Upgrade your technologies: There is a dedicated paragraph for this. Basically, you want to have access to the furnace as a few other relevant craft benches as soon as possible, and then you decide accordingly to your quests.
Gather resources: you will need massive amounts of most resources and it doesn't hurt to build storage (trunks for instance) and fill them with resources. Pick up one heavy resource with and push the other with the character's body. This way you can bring back 2 resources to deposits at once.
Avoid going for specific achievements in the early game: for instance, fishing is rather useless and you should do that very late in the game. Time is pretty tight early on as you are limited in movement speed and energy. Everything will go faster when you have an economy going, the teleport stone, endless supplies of red wine and speed potions.
MORGUE: how to prepare the bodies for the graveyard
The donkey will bring you fresh corpse quite often early on. Those corpse will decay over time and you should not let them rot outside. Whenever you hear a bell, it means that the donkey has delivered a corpse. If you have repaired the morgue corpse chute (inside and outside), the corpse will land directly inside.
Corpse skull rating: Each corpse starts with a set number of white and red skulls. They directly affects the graveyard quality when buried. Every white skull give you 1 potential graveyard quality, every red skull subtracts1 quality immediately. For instance, if you bury a 3 white skulls / 2 red skulls body, your tomb will start at -2 quality (2 reds). You can improve it with decorations up to 3 quality (3 whites).
It is possible to get a negative number of red skulls, although you don't see it directly on the corpse. In this case, each minus red skull will give you 1 starting quality to the graveyard when buried. It is useful early on because it will improve your quality without decorating your tombs. For instance, you bury a -2 red skulls / 3 white skulls corpse. Your tomb will start at 2 quality (the minus 2 reds), and you can improve it up to 3 quality (3 whites). This is a very energy efficient manner to improve your graveyard since you don't need to create and build tomb decorations.
Graveyard quality is related to quests and income early on, therefore you want to maximize white skulls and minimize red skulls.
Operation: when you bring a corpse to the autopsy table (this is your very first task), you have the possibility to remove organs. You will need some of them for quests, crafting, and achievements. Also, removing organs will modify the skull rating of the corpse:
Flesh: -1 white skull.
Remove 1 for your first task and achievement, and 30 for another. There are no more quests related to flesh later on, but flesh is used on several cooking recipes so keep them in your house. When you have the 30 flesh achievement, stop extracting it as it removes 1 white skull.
Blood: -1 red skull, +1 white skull
As it improves the skull rating, always extract blood. It is used for 1 quest (you need 20 blood for snake), and store the rest as you will need it for alchemy. You can go to a negative amount of red skulls even if you don't see it on the corpse. This is helpful and recommended.
Fat: -1 red skull, +1 white skull
As it improves the skull rating, always extract fat. It is used in alchemy but you won't need that much (keep 30 just in case). You can go to a negative amount of red skulls even if you don't see it on the corpse. This is helpful and recommended.
Bone: has no effect on skull rating
It is used on alchemy so you can extract and store a few of them.
Skin: -1 white skull and +1 red skull
It is necessary for the first armor but you can skip it and go straight for the second armor. You only need 1 to study it for blue points. Afterwards you don't want to extract it again as it degrades the skull rating.
Skull: +1 red skull
You don't want to degrade corpses, however, you'll need 25 skulls for quests.
Brain, heart and intestine: will remove white and red skulls
This is a gamble: until very late in the game, you won't see how those 3 parts interact with the skull rating. It is randomized per corpse, but for a given corpse, each organ removes the same quantity of white and red skulls. You can go to a negative amount of red skulls even if you don't see it on the corpse. This is helpful and recommended. You will need to extract 1 of each to study them, apart from that they are useless.
Dark brain, dark heart and dark intestines: will remove as many white and red skulls as their regular counterpart
When you progress enough in the Inquisitor quest, those organs will sometimes be dark. You will need 1 brain, 2 hearts and 1 intestines for quests. Don't forget to study them before handling them since they massively yield blue points.
Ordering the organ extractions:
Early corpses with 3 total skulls (1 red 2 whites), only requires softspares
Remove blood, then fat.
As soon as you reach 10 quality for the Bishop quest, also requires hardspares
You can start to remove as well the flesh (for an achievement), 1 skin (to study it), bones (just a few for crafting candles), and skulls (you 25 for quests). This will take more energy but by then you'll be familiar with the food, and it will increase red skulls but you can burn the bodies instead of burying them.
Optional way to optimise, after you unlock "important parts" technology
Early corpses with 3 total skulls (1 red 2 whites)
Place the corpse on the autopsy table and sleep to save the game. Return to the autopsy table and remove the heart. If it doesn't remove 1 red and 1 white skull, reload and try the brain. If it still doesn't work, reload and try the intestines. Then remove blood and fat. Don't forget to study each of those organs once for extra blue points.
Corpses with 4-5 skulls
Place the corpse on the autopsy table and sleep to save the game. Return to the autopsy table and remove the heart. The correct organ will either remove 1 red and 1 white, or remove 2 reds, or remove 2 reds and add 1 white (this last outcome is for corpses that start with only 2 white skulls). If it doesn't work, reload and try brain or intestines. Then remove blood and fat.
Perfect corpses for embalming (requires 4+ white skulls, 1+ red skulls, 6+ total skulls)
This is for end game and is actually not required for any quest. Do it only if you are curious about this aspect of the game, or if you want a perfect graveyard. You will need alchemy and embalming table, rare materials (preferably dark organs available), and the cultist perk if you want extra comfort.
Ideal corpses:
4 reds / 5 whites : perform lye injection, glue injection, silver injection, gold injection, remove fat, remove blood. Let's call that the baseline, to use the wiki vocabulary.
4 red / 6 whites : follow the baseline but skip the glue injection
If you have 5/6 whites but a different number of reds, you can still reach 12 whites:
6 red variant : remove 2 reds by removing the heart, brain or intestine (the cultist perks helps, or save and reload), then follow the baseline
5 red variant : remove 2 reds by removing the heart, brain or intestine (the cultist perks helps, or save and reload), then remove the skull, then follow the baseline
3 reds variant : remove the skull, then follow the baseline
2 reds variant : dark injection, then follow the baseline
1 red variant : re move the skull, then dark injection, then follow the baseline
Corpse decay: they begin at 100% freshness. They lose freshness overtime, rather quickly. If they are in the morgue, the decay is slightly slowed. This is why repairing the outside and inside corpse chute is useful: it will land directly inside the morgue. If you place them of the autopsy table or pallet, the decay is halved. If you research and build fridge pallets, corpse won't decay anymore when placed on those. For every 10% of freshness lost, 1 white skull turns green so you will lose 1 quality.
What to do with the bodies once you have removed the organs:
Early game you want to bury them all unless they have a terrible white / red skull ratio. In this case, burn them in the crematorium, South of the morgue. You can throw them in the river but you won't get a burial certificate: no money for you.
Morgue capacity and corpse delivery frequency: You start the game with a capacity of 2. If your morgue is full, the donkey won't deliver more corpses until you bury them, burn them or throw them in the river. The donkey will deliver a maximum of one corpse per day, and will progressively take more time to deliver corpses. At some point in the story, he will require you 1 seed oil to repair his cart. From this point on, he will ask 5 carrots per corpse, paid in advance. Every time you'll need corpses, you will need to put 10 (or a multiple of 10) carrots in the box nearby. He will then deliver 1 corpse per 5 carrots in the box.
Tip: when the donkey asks for oil and carrots, he will poop in the middle of the road. If you step in it, you character will move faster until you stop moving, interact with an NPC or enter a building. Wait until you have access to speed potions before cleaning his poop.
Zombies: the PC version introduces the player to a series of quest leading to zombies. We don't have that on Xbox therefore if you read anything online about zombies, ignore it.
GRAVEYARD: how to take care of it and why
As mentioned in the morgue section, the graveyard has it's own quality. The Bishop questline will require you to improve the graveyard quality over several quests, and the money received after a sermon directly depends on said quality. So, how to raise that?
Bushes: The graveyard start with a few bushes, each gives a -1 quality rating. Remove them early, and please note that they don't regrow.
Graves: after you bury a corpse, the grave will have a quality equal to the number of the corpse's red skulls. For instance, if you bury a 2 red skulls, the grave will start at -2 quality. If you bury a corpse with a negative number of red skulls, each will give 1 quality. If you bury a -2 red skulls, the grave will start at 2 quality, even if you don't add decorations. This is an efficient way to start improving your graveyard early on.
The number of white skulls represent the maximum quality of the grave. To reach this potential, you need to decorate the grave with a tombstone and / or a fence. Let's say you bury a corpse with 2 reds and 4 whites. Your tomb will start at -2 quality. You can add a combination of a tombstone and a fence to reach up to 4 quality (for instance, a +3 stone cross and a +3 stone grave fence II).
Graves will give you the best ratio of quality considering the space they take. Indeed, your graveyard is limited in space and you can't bury an unlimited number of corpses. This is why you want to bury decent corpses and decorate tombs when you have time.
Other decorations: you can add lawn, prayer stations, columbariums etc. To the graveyard. Each will give an immediate and fixed quality boost. I recommend filling the gaps between tombs, or just ignore those since tombs are enough to fulfill quest requirements.
Extending the graveyard: early on you can read a sign left of the church saying that there is a curse and you cannot build anything on the left part of the graveyard. If you speak with the Inquisitor with more than 20 happiness with him, he gives you (or sells) a scroll. Use it on the sign and now you can build there. There are more trees and scrubs but those don't affect the graveyard quality. Remove them to gain space though.
Misc: after you upgrade the church once, you can repair the fence surrounding the graveyard. This will give you +20 quality and an achievement. The Bishop quest will ask you for 3 marble statues, and one of them will end in the graveyard for +5 quality.
STORAGE: how to manage hundreds of different items without going crazy
You can build storage anywhere you have craft stations. I had 4 just outside of home, and 2 in every other crafting place (quarry, underground, orchard, vineyard), and if you feel you need more don't hesitate. Trunks are cheap and should be organised for higher quality of life. Store only ingredients or items you want to use in this place. If you don't need wood to build anything below the church, then don't store it there at all. Or always have fertilizers at the ready in the orchard and the vineyard. My last piece of advice is to store all stacks of the same item in the same trunk. You could sort everything even better such as grouping all extracts in the same truck, all organs in another and so on, but that's up to you. As long as trunks are quite close to each other and you know what's inside of each you'll be fine.
Regarding your own inventory, you'll see that space is quite on demand all the time. Store everything you don't immediately need, including sword and armour that should stay in the cellar trunk. This way you take them only to the dungeon, and store them back when you're finished. If you don't plan to build anything you can store a hammer outside of your house, or have one in a trunk at every crafting place. I mostly had one stack of energy item (muffins and then red wine), one stack of speed potions, extracting tools, the teleport stone and as few other items as possible.
CHURCH: how to pray and get returns from it
One of the first Bishop quest requires you to perform a sermon. You need to wait for the Bishop day, between sunrise and sunset. Go to the church, interact with the altar and select a sermon from your inventory. The % of success depends on the quality of the sermon (its requirements are visible when you craft it) and the quality of the church. It means that you need to decorate your church if you want to fully take advantage of your sermon. For instance, if your sermon requires 20 quality and your church has only 15, your sermon has 75% chance of success. Failure only means that you gain less money and faith, but you still have some. Don't forget to collect the money at the box located at the bottom, inside the church.
You cannot purchase sermons from the Bishop, you can only craft them, and they require some technologies and writing materials. I suggest taking the "Journalist" perk early on. This will give you some stories when you complete quests. "Research" is a given, but let me remind you that you get stories for studying as well. Then unlock "Writing": now you can transform those stories into notes, and then into chapters. You are now able to craft a bronze sermon, the "Prayer for faith". I personally used "Price of faith" to unlock the "Prayer for donations", but any of the 2 will work wonders early on.
As you progress in the game you will unlock more sermons, and better stories. As soon as you have 3 gold stories and upgraded the church at least once, I recommend you to craft a golden chapter and then a golden sermon such as Prayer for donations. This requires more church quality, so make sure you decorate it appropriately. I recommend 6 Soft church benches from "Softness of Faith", 2 confessionals from "Power of faith", and fill the rest with chandelier II from "Illumination of the faith". Whenever it is Bishop day for the sermon, purchase from him some candles and light them before performing the sermon. Later on you can spend a day to craft some yourself.
MONEY: I'm broke, how to make money?
Early on, your only reliable source of income are burial certificates. This is why you don't want to throw corpses in the river. You either bury them, or burn them if their skull rating are disgraceful. Whenever you go to town (during daylight), sell them to the tavern keeper for 1 silver 50 copper each.
Normally, the price of each items depends on the merchant stock. For each item you sell, the price will go down. For each item you buy, the price will rise. You want to be careful and trade with merchant in limited quantities per item unless you absolutely need it. The burial certificates are an exception to that rule and you can sell them in bulks.
The second source of income is the weekly sermon. As mentioned previously, craft a bronze one as soon as you can. The base money earned depends on your graveyard quality, so keep it up. The multiplier is based on the success or failure of the sermon, it's type (Prayer for donation give more money obviously) and it's quality.
The third source of income are merchant crates. This is part of the Merchant quest and it will take time to set it up properly. When optimised, this will give 55 silver coins per week. Once you unlock that in the storyline, go back to your garden and build a packing table. Each crate requires some nails, flitches (so far so good), and 22 silver or gold onions / lentils / pumpkins. You can go with pumpkins as you need to grow a golden one anyway for an achievement. This requires some preparation and organisation, it's all explained in the gardening section. Once you have it all, craft your crates and place them on the pallets inside the trade office (just above the Merchant).
Tip: you can hold a crate in your hands, and push another with your body, so you can bring them 2 by 2.
At the end of each Merchant day, they are automatically sold and you can place more crates for the following Merchant day. Collect money manually on the box in the top left part of the trade office.
The last source of income is to sell high end products. I went with silver ingots, but you can go with gold jewelry details as well. I used them to craft gold books for blue points but I think selling them is better.
TECHNOLOGY: How to earn technology points, especially the blue points?
Tech points are earned after performing pretty much any craft or interaction with the environment. Red comes mostly from physical actions such as mining and crafting. Green comes mostly from interacting with nature. You will likely not have troubles getting greens and reds, but let me give you some advice especially for early game.
*Cutting trees and removing trumps give you both color
*Clearing vines gives you 5 greens for little energy spent, although it doesn't grow back.
*All kind of farming gives you green
*Mining gives you red, the quarry is a great place when you set it up
*Clay and sand river, both located close to your home gives you a lot of greens. You need to progress a little bit into Bishop quest, but that is very early though.
*The furnace and the oven will give you red and green respectively, and can be fuel by coal pretty early in the game. Mass produce iron ingots, then glass and muffins for loads of easy points.
*You can study items for red and green tech points (such as weapons and armors), but you should always prioritise blue points as we will see in the next paragraph.
Blue is the most annoying to collect since it is linked with advanced crafting such as writing, tomb decorations, and glass craft. However, there is a very efficient way to get blue points: study! Indeed all tomb decorations, organs, and some chemistry related items will give you more points than required for research purposes. There is an achievement for collecting 3000 of those, and glass crafting will help getting there. The following list describes how many blue points you get per study:
Organs
- 10 for bones
- 20 for blood, fat, flesh, skin and skull
- 50 for brain, heart and intestine
- 100 for dark heart (requires to progress in the Inquisitor questline)
- 150 for dark intestine and dark brain (requires to progress in the Inquisitor questline)
Tomb decorations
- 10 for wooden marker
- 20 for gravestone, stone grave fence, wooden cross and wooden grave fence
- 30 for gravestone 2, stone cross, stone cross 2, stone grave fence 2, stone plinth
- 50 stone sculpture and sculpture 2
- 80 marble cross and marble grave fence
- 90 marble cross 2 and marble grave fence 2
- 150 marble plinth, marble sculpture and marble sculpture 2
Powder, Solutions, and Extracts:
- Most of them give 5 blue points. If you have extra Faith you can study them, but don't bother too much
Crafting
- Glass don't give blue points, it may be due to an update
Hemp Rope from Hemp = 1 point
Conical Flask from Glass = 1 point
Advanced Conical Flask from CF = 1 point
Story from Pen&Ink+Paper+Faith = 1 point
Notes from Stories = 1 point (need 3 for a Chapter)
Chapter from 3 Notes = 5 points
Book from Soft/Hardcover+Chapter = 15 points
A Piece of Marble (Marble block+Wooden Wedge) = 1 point
A Polished Brick of Marble = 1 point
A Carved Piece of Marble = 2 points
Marble Sculpture = 10 points
Marble Sculpture 2 = 10 points
Marble Plinth = 10 points
Porcelain Funeral Urn = 2 points
A Polished Brick of Stone = 1 points
Stone Plinth = 3 points
Stone Sculpture = 5 points
Stone Sculpture 2 = 5 points
Embalming Injections = 3 points
Gold Jewelry Details = 1 point
Jewelry = 1 point
Steel Parts = 1 point
Steel Chisel (any rank) = 1 point
Lens = 2 points
Just launch loads of glass so you can craft conical and advanced conical flasks. When you have spare time after all the relevant studies, manually craft tombstones.
TECHNOLOGY: How should I spend my technology points
I tried to give relevant pieces of advice in the main walkthrough page, but in case you just want some quick info about this let me classify researches by category, from most urgent to least. Within a category feel free to research them in the order you find most suitable accordingly to your immediate needs.
Early game essentials
Softspares, hardspares, important parts, improvement, decay, primitive forging, advanced forging, tools, sawing, woodworking, firewood, stone working
After getting some blue points
Light of faith, confort of faith, business of faith, simple gravestones, cremation, writing, paper cafting, writing supplies, inborn blacksmith
Developping crafting options
Power of faith, Softness of faith, price of faith, stone gravestones, carved gravestones, books, writer's inspiration, simple fertilizers, advanced fertilizers, grape farming, wine making, insects, steel, steel weapons, steel tools, advanced smelting, iron castings, glass, glass blower, glass blower II, assembly stand, woodcutter, circular saw, stone carving, marble quarrying, precious metals,
End game utilities (for quests, late game craft or achievements)
Illumination of faith, monument carving, marble gravestones, crypts, inventing stories, writing tricks, playright, brewing, digestion, strong alcohol, skilled casting, jeweller, precious little things, related ore, jewels, the art of stone,
Not required at all, up to you
All the remaining skill aren't required at all, but you can consider investing points in case you want to discover that aspect of the game, tech completion and sometimes a bit of quality of life.
MONEY: How to spend my money?
Money is tight during the first weeks, because you don't have many sources of income. Sermon won't give you much since your graveyard is a disaster, and you won't sell any crates until quite a while. What's left for you are burial certificates. You'll get 1 silver 50 coppers per buried / burned corpse, and this money should not be wasted.
You'll want some iron ingots until you can start your own massive ingot industry, some wheat and carrot seeds for your farm and a few key items: the teleport stone, the muffin recipe and some quest items that you can't craft yet such as ink for Wagner.
Once this is out of your way feel free to purchase any item you need for crafting or quests, but ultimately you'll want 12 gold coins for the aristocrat papers.
RESSOURCES: Early resources and how to transform them (wood, stone, iron)
There are 3 crucial resources that you want to collect in large quantities in the first weeks: wood, stone and then iron. Chop medium-sized trees near your house for logs, and make sure to remove the roots as well to allow a new tree to grow a few days later. Store all logs in the wood deposit, and you can transform them into flitches or billets. You can mine stone pretty much everywhere. Don't go overboard with this, you will unlock the marble quarry soon-ish and it has an infinite stone deposit for convenient mining. Iron can be mined in the quarry as well, but you'll need a lot beforehand. At first, purchase some ingots from the blacksmith. Then, you want to collect iron ore from those small outcroppings in the swamp directly North of your house, and build a furnace as soon as possible. The furnace should be your top priority resource-wise in the first weeks of the game. Once you have it you don't need to buy any ingot anymore, melt them in the furnace and transform them into nails and simple parts at the anvil.
Once you have a decent supply of logs and a furnace running, you'll want to access the marble quarry. Gather 10 wooden wedges, 2 wooden planks and 4 simple iron parts (I suggest to bring also 4 flitches, 4 nails and 5 extra simple parts), follow the path going West from home and then North. Clear the way with the aforementioned elements, keep going North and cross the river to your left. Now you have access to the quarry and can mine unlimited supplies of iron and stone. Build a trunk for quality of life, and don't forget that you can rest in the small wooden cabin nearby. Marble can be extracted later on, there is absolutely no rush.
GARDEN/VINEYARD: How to grow and harvest food
You can grow food in two different places. First, you can unlock your kitchen garden by reading the sign near it (it's one screen southeast from home), and then talk to the innkeeper. Now, you need seeds. You can either purchase them (it's your second priority, right after iron ingots until you run the furnace), or loot them in the dungeon. The thing is, you'll most likely start the dungeon after you need carrots, so my recommendation is to purchase around 12 carrot seeds whenever you go to the village. Plant the seeds and come back in a few days. You can throw some wheat seeds in the mix for delicious muffin cooking! Harvest everything, but before planting more add peat (from the compost heap): this will reduce growth time by 25%, boost seeds drop and crop yield by 1. Keep the carrots nearby as you'll need them for the donkey. Later on, add either onions or pumpkins. You should start this when you have researched "fertilizers I". This will allow you to break even seed wise, and get to silver quality for merchandize crates. Once you have some silver seeds, produce fertilizers II (quality) and harvest those juicy gold stars onions / pumpkins for the crates. When you have a decent amount of gold seeds you can switch to the growth boost fertilizer in order to deliver the maximum amount of crates every week. This will give you a nice income for aristocrat papers.
The vineyard will be unlock during the Inquisitor questline. It's on the eastern side of Witch Hill. It needs some quick cleaning up, and I highly recommend to build at least one trunk for convenient storage. The concept is similar to vegetable farming, but this time you want to harvest grapes for red wine. You'll want some quality fertilizer II here, but remember that grape takes a while to grow so be patient. When you have enough gold seeds you can also switch to the other fertilizer.
COOKING: how to get a LOT of extra energy and save valuable time
All food will restore some energy, sometimes life, and rarely gives you an additional buff. Those buffs are neglectable and life potions are common enough in the dungeon to cover most of your needs. What has value here is the energy refill: this allows you to perform more actions and be less dependant on your initial 100 points. For instance, you may want to finish crafting those items or building this crucial work station before going to bed. Well, eat food and save a lot of travelling time to your bed. Now the question is "what to eat and how to cook it"?
Early on, you don't have any recipes and you should eat raw ingredients such as flowers, mushrooms and apples. When you accumulate a few silver coins through burial certificate, you can afford a teleport stone from the innkeeper. His wife will sell you some recipes and the "pastry recipe" for 2 silvers teaches you how to cook muffins. Those will be your best bet for a while as they are dirt cheap and easy to make. You need 1 Dough, 1 Honey and 20 fuel for 4 muffins (80 energy total). Dough requires 2 flour and 3 water. Water is free and requires no technology, flour can be purchased but you should harvest some as you can purchase seeds right from the get-go. Fuel should come from firewood until you can extract coal.
The last recipe for energy, as mentioned in the GARDEN section, is the red wine. You'll need some for quests, and lots for you. Make sure you produce enough grapes to supply your own consumption of golden quality alcohol until the very late game. Each gold red wine gives you 60 life and 100 energy! Technology-wise, you want "complex fertilizers", "grape farming" and "winemaking", as well as building the vine press and winemaking barrel in your cellar.
DUNGEON: How to clear it easily
You need to complete a few quests to access the dungeon. It is unmissable and required to progress further, however you are not obligated to go deep early. I recommend you to get the second set of weapon and armour, as well as 20 muffins before entering the first few levels. You will get some health potions in destructible items and that should get you to level 5. Before proceeding further there are some incredibly useful potions for you:
speed potion: this is a no brainer. As soon as you have access to the alchemy workbench II underneath the church, craft as many as you can. They help tremendously in the dungeon as it involves a lot of walking and some backtracking.
1 acceleration power + 1 chaos solution + 1 blood.
rage potion: it lasts 5 minutes and increase your damage. Have some ready in a cellar trunk and drink it before entering dungeon.
1 chaos powder + 1 death solution + 1 toxic extract. Also crafted at the alchemy workbench II.
berserk potion: you deal a lot more damage but you lose some life over time. The health loss is not that bad and with red wine you won't even care. Rage + berserk + speed + decent sword means you'll melt through anything in the dungeon. You won't even break a sweat in the last levels.
1 toxic powder + 1 death solution + 1 death extract. Also crafted at the alchemy workbench II.
protection potion: you take less damage from attacks. This is not mandatory, so craft it if you feel squishy.
1 order powder + 1 slowing solution + 1 slowing extract. Also crafted at the alchemy workbench II.
Make sure to switch to red wine as soon as you have access to the vineyard, it restores your energy and 60 life as well. Keep muffins until then.
You can craft the last pieces of armour and the last sword if you want, but they are costly and absolutely not necessary if you stick with speed + rage + berserker.
ALCHEMY: how to prepare useful items and potions
In addition of the 4 recipes just above in the DUNGEON section, I want to give a few more that you'll need in case you don't have the wiki opened at all times. 3 ingredient recipes means you need the alchemy workbench II.
1 graphite powder + 1 water = 1 black paint (used for ink)
1 white powder + 1 oil = 1 white paint (used for candles, and loads of paper if you build the paper press)
1 acceleration powder + 1 slowing solution OR 1 slowing powder + 1 acceleration solution = 1 energy elixir (used for boosts fertilizers)
1 ash + 1 life solution = 1 growth enhancer (used for quality fertilizers I)
1 ash + 1 toxic solution + 1 life extract = 1 flavor enhancer (used for quality fertilizers II)
1 slowing powder + 1 death solution + 1 order extract = 1 tanning agent (used for hard cover, into books)
FISHING: it's mostly for a few achievements...
The lighthouse is not only where you can talk to the Astrologer, but also where you can start a quest from the lighthouse keeper. He asks for 6 moths (found at night while picking up flowers) and gives you the simple fishing rod. Afterwards you can purchase from him the next 2 rods, and some lures. This is mostly useless and you should take time fishing until the very late game when you have nothing to do but wait for the money to aristocrat papers. There are 5 locations to fish:
*the village pond in the north eastern part of the village.
CLOSE: Gudgeon / frog
MIDDLE: Tilapia / Gudgeon
FAR: Silver crucian / Perch / Gudgeon
*the sea just north of the lighthouse.
CLOSE: Anchovy / Eel / Sardine
MIDDLE: Anchovy / Tuna / Salmon
FAR: Anchovy / Tuna / Gold fish
*the waterfall just north after crossing the stone bridge west of the graveyard.
CLOSE: Gudgeon / Bream / Carp
MIDDLE: Gudgeon / Sturgeon / Carp
FAR: Perch / Salmon / Carp
*the swamp in... well... the swamp. It's west of the graveyard, the spot is southwest of the witch's hut.
CLOSE: Eel / Frog
MIDDLE: Eel / Tilapia
*The river, just above the bridge leading to the quarry.
CLOSE: Gold Crucian / Pike / Bream
MIDDLE: Gold crucian / Sturgeon / Pike
There are 16 different fish varieties, but you need specific conditions to capture each of them. For instance, the gudgeon can only be caught in the village and the waterfall locations, with the simple or good rods. Whenever you fish you can see which ones you already caught. In the following table you can see where and when you can catch fishes. There are 3 achievements tied to fishes but don't do that until you are done with the game or waiting for the 12 gold coins.
Low tier fishes | |||||||||
Fish | Bait | Rod | Location | ||||||
Frog | moth | butterfly | simple | good | village / swamp | ||||
Gudgeon | any | simple | good | excellent | village / waterfall | ||||
Anchovy | any | simple | good | sea | |||||
Tilapia | moth | maggot | butterfly | any | simple | good | village / swamp | ||
Perch | Anchovy | Gudgeon | moth | maggot | butterfly | simple | good | excellent | village / waterfall (both daytime) |
Eel | maggot | any | simple | good | excellent | sea (daytime) / swamp |
Mid-tier fishes | ||||||||||
Fish | Bait | Rod | Location | |||||||
Bream | steel lure | maggot | any | simple | good | excellent | waterfall / river | |||
Tuna | gem lure | steel lure | Anchovy | Gudgeon | any | good | excellent | sea (daytime) | ||
Sardine | gem lure | steel lure | Anchovy | Gudgeon | maggot | any | good | excellent | sea | |
Pike | gem lure | steel lure | Anchovy | Gudgeon | maggot | good | excellent | river (daytime) | ||
Silver crucian | gem lure | steel lure | good | excellent | village (nighttime) |
High tier fishes | |||||||||
Fish | Bait | Rod | Location | ||||||
Carp | gem lure | steel lure | moth | maggot | any | excellent | waterfall | ||
Sturgeon | gem lure | steel lure | Anchovy | Gudgeon | moth | butterfly | good | excellent | river / waterfall |
Salmon | gem lure | steel lure | Anchovy | Gudgeon | maggot | good | excellent | sea / waterfall | |
Gold crucian | Anchovy | Gudgeon | good | excellent | river (daytime) | ||||
Goldfish | gem lure | excellent | sea(nighttime) |
3. Story walkthrough1. Walkthrough overview
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